Screenshot in Unity (Real-Time)
Role & Responsibilities:
Helped establish the texturing pipeline and art style, collaborating closely with character artists.
Performed UV unwrapping, including multiple UV sets for decal placement and micro-detail mapping.
Created small accessories, fixed mesh issues, and maintained consistency across character assets.
Handled the baking process (addressing baking errors), and executed PBR texturing (Base Color, Metalness, Roughness), along with microdetail, mask, and decal map creation.
Exported final models to Unity and was responsible for material setup, lighting, and custom shader tweaks.
Ensured realistic and stylized visual fidelity in skin, eyes, hair, and fabric details, especially for cinematic close-up shots.