Stranger Things - an unannounced project at Telltale
Screenshot in Unity (real time)
My job includes:
- Setting the texturing pipeline and art style with character artists
- UV unwrapping (multiple UV sets for decal maps and micro detail maps)
- Create small accessories and fix mesh errors
- Baking (fixing baking errors), Texturing (color-Metal-Roughness), create microdetails maps, masks, decal maps
- Export models into Unity, Setting materials, lighting, and shader (make sure all characters skin, eyes, hair, the fabrics details look right in the cinematic cutscene especially with a super closed camera)