Stranger Things

Stranger Things - an unannounced project at Telltale 

Screenshot in Unity (real time)

I was the texture artist in this project

my job includes:

- Setting the texturing pipeline and art style with character artists

- UV unwrapping (multiple UV sets for decal maps and micro detail maps)

- Create small accessories and fix mesh errors

- Baking (fixing baking errors), Texturing (color-Metal-Roughness), create microdetails maps, masks, decal maps

- Export models into Unity, Setting materials, lighting, and shader (make sure all characters skin, eyes, hair, the fabrics details look right in the cinematic cutscene especially with a super closed camera)

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