Stranger Things – Unannounced Telltale Project

Screenshot in Unity (Real-Time)

Role & Responsibilities:

  • Helped establish the texturing pipeline and art style, collaborating closely with character artists.

  • Performed UV unwrapping, including multiple UV sets for decal placement and micro-detail mapping.

  • Created small accessories, fixed mesh issues, and maintained consistency across character assets.

  • Handled the baking process (addressing baking errors), and executed PBR texturing (Base Color, Metalness, Roughness), along with microdetail, mask, and decal map creation.

  • Exported final models to Unity and was responsible for material setup, lighting, and custom shader tweaks.

  • Ensured realistic and stylized visual fidelity in skin, eyes, hair, and fabric details, especially for cinematic close-up shots.